Part1:
Part 1 is walkthrough of design process followed during iPhone cricket application design
Mobile application- iPhone cricket application
1. Brainstorming:
Participants: Creative team, Consumer research team, Scripting team
Role: Moderator
2. Ideas
3. Scenarios:
Time based scenarios captured for different time interval, what users want to know about match.
4.
a. I was trying to capture psychographics of people, very obvious questions,
e.g: What is current score of India?
What is score of Sachin?
Who is on the crease?
Who scored these many runs? And so on..
b. How people enjoy match?
We are just trying to see how people enjoy cricket match?
Watching match a live match >> watching live telecast on television>>listening radio commentary >> Highlights on television.
5. Going deep inside each section:
By considering each domain I went into depth of each section and detail them out. For example Information generated during different types of matches, tournaments.
6. Interactions:
1. Aqua theme: Water bubbles will acts as menu and after shaking its will spread out smoothly and again rearrange. User can listen commentary by keeping his mobile aside. And in case of special actions like four runs/six runs user will see audio visual response along with animation.
2. Was thinking how to present data graphics on different screen will appear.
3. Figure out what should be there on screen and menu.
4. What we can incorporate on screen.
7. Wireframe:
Few selected screens
8. Home screen can change according to various scenarios:
9. After visual design:
These prototypes are made by visual designer on the basis of wireframe given to him.
10. Design Specification:
These are the design specification provided to developer for further development.


















